Thursday, October 20, 2016

Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

Fairy tales, stores of stories to share, ways and means to see the lights, fish and frogs, that live in the water.Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches. Dream lives, dreams in motions, dreams at the bottom of the seas, birds and bees, not in this world, under the surfaces of the ocean. Pits of cherry, bits of other stories, tales of fish and frogs, chicks, babes and dames, cons and pros, coins on hand. Good time, donkey tales, cows and cattle callers, stories left to be written.


Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches. Goddess Yemaya’s domain is water, rivers, and what is often considered the birthplace of all of life on earth - the oceans and the seas. She is specifically associated with the upper part of the ocean, which contains the most life. Her first gift was a shell so that her people would always be able to hear her voice. Her name Mother Whose Children are the Fish, denotes that her children are countless and further relates her infinite and all encompassing life giving aspect.
//Minor Update/
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Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches. Rainbow racers, rainbows to read, lights and darkness, colors of a dream, wishes on stars, darkness comes after the lights of day.
"Tick tock tick tock…every heart dies with the clock…yours and mine included. Tick tock tick tock…time’s a bomb that soon will drop. The dreams told me your fate...if you want to change it, it's too late...your end approaches…."N A M E : ”My…full name? Fine then...Dareth Claudia-Tempestia Somnium…there's a reason everyone just uses 'Dare Somnium'..."N I C K N A M E: "Most people call...me Dare...and I use the...last name Dreamcatcher...as well. And I was once called Clockwork...because I tend to understand how...things work...and because I keeps so many clocks on me…not to mention my eye. My brothers and sisters call me Claudia...and my friends call me Dara..


"A G E: ”Fourteen years."[Birth Place] ”Bosco…though I don’t know exactly where…”G E N D E R/SEXUALITY: ”I’m…obviously a girl…though some people have mistaken me for a male…I don’t really understand why though. I…don’t really know my sexually, nor do I care.”B I R T H D A Y: ”September 18th…zodiac sign, Virgo…though anyone who calls me a maiden is very mistaken…”R A C E: ”My blood is elven…though I know there to be bits of faerie…nymph…human and mermaid mixed into my bloodline.A P P E A R A NCE: Dare is short for her age, standing at only 5"3, with a very thin build, as well as light and agile rather than muscular and bulky. She slouches ever so slightly, which makes her look even smaller than she truly is. Her skin is very light, though she spends a good amount of time outside. She doesn't have any scars that haven't been healed, but she does have a small white rabbit tattoo on the left side of her stomach, and a blue celtic moon on her collarbone. Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

She also has eight piercings in her left ear, two of which are a miniature chain which clips to the top and bottom of her ear with a tiny clock hanging from the chain. Two of the earrings near the bottom of her ear are small fangs, and one near the top is what appears to be an amethyst carved into the shape of a diamond. The other three are simple silver clips. As her elven heritage suggests, she also has pointed ears. Her eyes are a deep purple, with lighter shades of violet as one looks farther from her pupils, which are simply black. She wears light eyeliner, making her eyes look a bit narrower and angular. Her left eye is usually covered by her hair, but it is the same shade of dark violet with a clock-like design etched into the iris with a deep almost-lilac color. She usually keeps an illusion over this eye, as it begs too many questions for her comfort. The hands on the clock both point to a miniature Roman numeral twelve in her eye. Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

This measures her lifespan, meaning that she is only at the beginning of her time, and that when she dies, the hands will have come full circle back to twelve again. Dare has a spiky texture to her hair, yet it looks almost fluffy. Her hair is black, and only falls about a half inch below the shoulder. Her hair sticks out slightly on the sides, just below her ears. It's long enough to tie into a ponytail, but she never does, and she often wears a pageboy cap over her hair, also covering her slightly pointed ears. Dare wears simple elven styles for the most part, though when in human inhabited areas she dresses differently. Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

She usually wears a brown vest with blue and violet embroidery over a high collared violet shirt made of flowing material. Her sleeves flare out over her hands, and usually cover them and her black palm gloves. Her pants are simple brown trousers, coming about to her knees, where they meet with high laced leather boots. A sleeve of knifes is hidden in each sleeve, as well as a few in each boot. She sometimes substitutes her vest for one that cuts off at the stomach like a crop top, or wears a simple black cloak. Her neck is adorned with a black choker, from which hangs an hourglass with silver sand, which always seems to be unmoving. Yet another clock hangs from a silver chain around her neck, this one more decorative and made of tarnished gold. On her hip she wears a belt, which has a slit where she usually places her dagger, which has a black handle and a short silvery blade. She also carries a small pouch, in which she usually carries a vial or two, a quill or some extra food.Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

F E A R S: Dare's fear is losing those she loves, specifically the woman she knows as her mother, and her five siblings. She is also terrified of heights and loud noises, as well as losing control or not having the guidance of Matilda or her ancestors. L I K E S: The sound of ticking clocks helps her to calm down, and she loves to sleep more than almost anything. She was always very close with her siblings, and she likes autumn weather, and has a strange passion for sweets. Stuffed animals surround her room, yet since no one knows where she lives, she’s able to keep her passion for stuffed animals a secret. Music helps her keep a calm attitude, and she likes to dance. Rabbits along with other animals are close to her heart, as are legends and stories from times of old.Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

D I S L I K E S: Crowds, loud noises and arrogant individuals are only a few of the things that make Dare angry. Rude people, mean people, overly excited people, suck ups, teachers’ pets, people who sugar coat everything, liars, people who think that their opinion has to be right with no opposition, lazy bums, most people who’re in power and most of all people who make fun of her stuttering and clock eye. She also dislikes bright light, extreme heat, beaches, swimming, and just socializing with others in general, especially when those individuals boast about their power.Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

P E R S O N A L I T Y: Dare is a quiet person, usually keeping to herself and avoiding social interactions. Rarely speaking, it would be easy to mistake her for rather dim witted, while in fact she's always filing information away in her mind, analyzing even the smallest of occurrences. While she's kind to animals and most people, she can be rather manipulative, never lying out right, but stating the truth in such a way that a falsehood could be believed. Her calm demeanor only breaks when fear sweeps over her. She prefers to hide her fear rather than show it, which in her mind is the practical thing to do. She doesn't handle authority very well, preferring to aim for her own goals. Her imaginative mind is often overshadowed because of her practical way of thinking.Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches.

W E A P O N S: Dare uses a small dagger for the most part, as well as some small knives which are usually hidden up her sleeves. She does have the ability to wield a scythe, and she's pretty good with a bow.A B I L I T I E S:Eye of Nightmare. Dare’s left eye has the ability to see into the dreams, and interpret them to see what lies ahead, what a person might fear, and whatever other insights the dreams give her. Her eye also allows her to project dreams into reality, creating a sort of illusion which can be both auditory and visual. The most common use for this ability is using auditory illusions to make it sound as if she can speak, as Dare is mute. She can also eat nightmares, as well as give and take dreams. She can control her own dreams, and those of others, though she doesn't do so often, as she sees this as a huge invasion of a persons privacy.

Call of the Decended. Dare has another strange ability, which she can only attempt to explain. Some of her ancestors, most of whom were elven mages live on in her own mind, allowing them to speak to her and even lend her their own abilities. The stronger the power she tries to use, the more of her energy it takes up. She cannot switch between strong spirits continually, or she’ll faint from the strain. Her ancestors often fight amongst themselves, meaning that there is usually utter chaos happening behind her eyes. As she grows older, her magic also grows, allowing her to contain more spirits in her head. So far she can only has nine of her ancestors in her head. She started out with three when she was about eight years old, having met them in one of her dreams. Not fully understanding her abilities, it took her a year to unlock a new spirit. As she grew older, her mental abilities grew, and she was able to obtain more and more spirits until she ended up with the ones she has today. Dare decided that she couldn’t handle another spirit, so she’s content with the ones she has…for now. So far she can speak to and use the abilities of:Love, Lights, Lessons, Luck, And Leaders, Kings And Knights, Quests For Riches. Leah: A sweet young girl with short blonde hair and light yellow eyes who wouldn’t fight to save her own life. She is a complete pacifist, and never advanced her magical abilities, but she can turn into a ghost like creature, which allows her to float through walls, or just turn invisible, and can heal minor to moderate wounds with her nymph-like abilities. She grew up in a village of faeries in the forest, as her mother fell ill when she was young, and her father had gone off to war. She died rather young when a dark mage attacked her village, killing off most of her friends and family in search of the faeries secret books of magic. She is usually calm, and always advises Dare to stay out of the fighting.

Maddison Somnium: A shy nymph who loves plants and animals. Her magic allows her to communicate with animals and plants, which she usually uses to ask of the past events in a place. She also hates to fight, but won’t hesitate if the situation is dire. Another wise adviser, she often advises Dare to never jump to conclusions, and to be forgiving and kind. Maddison always insists that pain be avoided, and believes that others should always come before yourself. She died in childbirth after wedding an elven man, and birthing her twin daughters, half elf half nymph.

Quinn Somnium: A skilled elven archer, trained by a great elven warrior, who took him in when Quinn was about fifteen. His parents sent him off to master a trade, as was common in that day. Quinn became a hunter and a mage who understood the ways of the forest, and could even transform into any animal which he had seen. He was always strong but silent, and prefers to keep quiet when Dare needs assistance, preferring to let her go her own way.

Dover: A rather quiet, usually nervous young merman, who has the ability to turn his legs into a tail when he touches water. He can of course, breathe underwater, and even control it if it’s nearby.

Bryant: A tech genius who works with computers and machines of all sorts. He has the ability to speak to machines and ask them to do his bidding with his mind. He’s rather spunky, and often gets excited around machines of any kind, especially futuristic kinds of things.

Meme: A young woman who fights with her fists, having amazing physical strength and endurance. She usually wear punching gloves, which have steel hidden inside, and she’s usually very excited and cheerful.

Ariah (Oberon) Somnium:
A skilled swords man, an elven king with a faerie mother. Ariah’s father was the king of their small kingdom, but unable to wait until his time to take the throne, Ariah killed his father with his own sword. Needless to say that Ariah didn’t make a very good leader, focused only on gaining more power, he built up the army, killing off the families of any men who refused to join, and attacked the surrounding kingdoms. He ended up in a huge war, but he ended up in control of twice the amount of land he had before the war by the time it ended. He was killed when he challenged the leader of a tribe of desert elves to a duel, confident that he would win with his magic. Fortunately for everyone, he was defeated. He's usually triggered by Dare's anger, but he is her most used spirit, as he was one of the first of her ancestors she ever met.

Xena: A woman who dreamed of becoming a knight, but was denied from the royal army because of her gender. She has the ability to manipulate inanimate, material objects, including metal and air with her mind. She cannot control people or animals, and she can only control one thing at a time. She is very stoic, always trying to act like a knight. however, she actually has a passion for designing clothing, armor for the most part, though she is a fierce enemy, and an even fiercer ally.

Amelia: A priest who uses light magic. She isn't much use in combat, but she is a terrific healer, and can use her staff as a weapon.

Ellias: A slightly demented young man who uses puppets and dolls as his weapons. He has the ability to make inanimate objects fight for him with his puppet strings, as well as trip people up with his strings. When he was alive, he would make dolls for his little sister. Brigands came and tried to kidnap his sister, but her doll came to life and murdered the man. After that, he dolls began coming to life more and more often. The people proclaimed that Ellias must be a witch, and burned him at the stake along with his dolls. Before his death, he began slowly loosing his mind with fear. He didn't know his power, so he was afraid that the dolls would kill him and his family, though truly they are simply an extension of himself. 

Griffith: A very strong man who has the ability to make anything he touches into a monster of some kind. He's more of a hand to hand combat fighter than a stealthy fighter, which makes him slow, but strong. He is the newest of Dare’s spirits, so she doesn’t know much about him other than the fact that he is very prideful, almost a little too proud of his strength. She has yet to discover what happened in his past.

Demirah: An extremely hateful woman who considers herself a queen, and above all others. She uses dark flames which can emit poison, and master illusions to fight. She was the youngest daughter of Twili, but her hatred for her sisters and her greed for the throne drove her to study dark magic, becoming stronger than any of the others. On her eldest sister’s coronation day, she stormed in wielding black flames and challenged her sister to a duel, which she won. She spared her sister’s life, but demanded the crown for herself. Though Twili was not pleased at this, she recognized her daughter’s strength, and proclaimed that she was indeed the most worthy to rule. When Twili died, Demeriah was the first ever to receive her ancestor’s advice and abilities. She never planned on marrying, her hatred for all living things to great, but when she found out that she would literally be able to live on as long as her bloodline continued, she wed a dark mage with whom she had been trained in the arts of darkness with. They had only one daughter before Demeriah was killed. She was consumed by hatred her entire life, yet at the sight of her daughter she became kind and loving, all her hatred forgotten. This was part of her dark magic, the more she learned to love, the weaker her spells became. As she grew to love her daughter, her love for her husband also grew, then love for her subjects as well. Her eldest sister came to her, begging that Demeriah assist her in saving her own daughter, who had been kidnapped by brigands. She agreed, but right as Demerit struck down the last brigand, ensuring her niece’s safety, her sister stabbed her in the back. She was too shocked to strike back, and she knew no healing magic. Though she hates everything now, her husband and daughter loved her till the end. Her husband murdered her sister in revenge, training their daughter in dark magic until she could take over the throne. This was the first of many times when the kingdom would fall because of their leader.

Twili: The oldest and most powerful of Dare’s spirits. Dare never uses her abilities, simply listens to her advice. If she were to fight, she would give Dare the ability to make mirrors, which would reflect attacks back at their opponents, and the ability to fight with mirror shards, as well as turn into someones worst nightmare. She refuses to divulge her own past to her descendants, though all of them know that she was a powerful mage who was called the Goddess of Nightmares and Mirrors, or Bloody Mary. The only way Dare would be able to use her would be if she was absolutely terrified, and unable to use her own abilities. Since this has only happened once in her life, it is unlikely to ever happen again.

STRENGTHS: ”Well I uh…fight better at night…more nightmares to feed off of. I…also fight better alone…unless it’s with one of my brothers or sisters. I…also fight better in places like cities…forests…places where I can hide easily. And uh…I feel safer around my siblings…when I’m around them I don’t loose control as easily…"

WEAKNESSES: ”I um…don’t like fire…or bright light…messes up my illusions. And…I’d do anything to protect my siblings…my little sister Shira…most of all....my brother Ail is probably my closest friend. Also...I'm terrified of heights...unless I'm flying myself...and...I don't like to use my magic if I can help it...it messes with my emotions…”

P E T S: "I don't think Matilda counts...but I have a pet bat...she usually stays inside...Vox...is her name…”

F A M I L Y: "Adoptive mother...deceased father...three brothers and two sisters...as well as many friends...who are as good as brothers and sisters. The people who gave birth to me are somewhere out there…could be dead for all I know and care..."

D I S O R D E R S/ D I S A B I L I T I E S: "I can't see reality with my left eye...and I guess you could say I have multiple personality disorder…"
Dare is also mute, though she uses auditory illusions to hide her inability to speak.

FRIEND/S: "My brothers and sisters...especially my brother Ail...other than them I have Art...and Loki…and the other people from my clan...my ancestors might count I suppose...I have quite a few friends from Fairy Tail...though I rarely see most of them...."

RIVAL/S: "None...unless you count Ariah...my ancestor...we're always competing…Ail and I compete quite a bit as well…and a few of my other siblings…though I really wouldn’t call them…rivals…"

QUIRKS: "Well...I fall asleep a lot...and I like sweets...a lot...as well as rabbits. I also like clocks...obvious...since I always carry two with me...one on my necklace and one in my earring...their ticking calms me down. And if you couldn't notice...I stutter as well…"

BIOGRAPHY: Dare doesn't ever really talk about her past, but she has a sister who she'd die to protect. She grew up in a dark guild, which was destroyed. She's uncomfortable around most people, and stutters. She wants to gain knowledge and strength to protect her loved ones.

_She’ll only give hints about her past, but this is what really happened to her. Dare grew up in a dark guild for orphans in Bosco. She was abandoned at a young age, and never knew who her parents were. She was quickly adopted into a dark guild for orphaned mages, whose master raised young mages to control their magic. _

When she was about nine, her guild joined the Balam Alliance. She didn't really care at first, that is until her oracle eye showed her a vision of her guild being destroyed, with her standing in the middle of the ashes. She interpreted this as meaning that she would bring her guild to destruction, so she ran away to protect her family. Her visions had never been wrong before. She returned a few mouths later, to see if the danger had passed, but she only found ashes, just like in her vision. About the time she was visiting, a representative from the Balam alliance came to visit. On finding her, they brought her back with them, where she was told that she had to choose another guild in the alliance to join. She did so for a while, pretending to be a loyal solider, while secretly plotting her revenge, as she knew that the alliance had been the attackers. No one else was strong enough and close enough to defeat her friends.

_After a year, she had another vision of her guild mates, seeing alive and hiding away. She ran away once again, and found where her guild mates had been hiding. Unfortunately, she had been followed, and they were attacked, but she refused to lose them for a second time. She focused the power of all of her ancestors, and trapped her loved ones in the dream realm so that they couldn’t be killed. She fought off the attackers, and hid away with her guild mates in a small village far away. One by one, everyone began to wake up after another few months, but things were different. They believed that Dara had tried to kill them, had betrayed the guild. Everyone expect two mages were freed, and almost everyone believed that Dara had killed them. The others were completely mad. _

_She was forced to flee for her life, escaping to the safest place she could think of, Fiore. A few months later, she was visited by her brother, Ail, who had somehow managed to find her. The two had always been close, and could usually feel it when the other was close by. Ail didn't tell Dare anything, only that she had to return home. Thinking it was something urgent, Dare came along, only to find that everything was as it had been before the attack. Her guild mates remembered everything, their sanity returned, and the two sleeping mages awoken. No one knew what happened, only that each of them had seen a white rabbit with a clock around its neck. The clock had the exact same design as the one in Dare's left eye. This was when she finally asked their guild master about her heritage, and about where they had found her. He told her that they had found her in an old abandoned clocktower, guarded by a white rabbit, which ran at the sight of him. _

_After hearing this, Dare was convinced that someone related to her had aided her friends. She began traveling around with her brother Ail, who claimed that he was only coming along because things were too boring at home. _

FRIENDS / FAMILY / ROMANTIC INTERESTS:”I have five siblings…a mother…a deceased father…and biological parents somewhere...that is if they aren't dead as I suspected...”

EXTRAS: Dare has a rabbit doll that her brother and she accidentally trapped a wandering soul inside. This doll has teeth like needles, and can levitate, and give advice. When Dara puts a large amount of her power into this doll, it gains the ability to teleport.

For each spirit Dare uses, her eyes turn a different color, and each spirit represents a different emotion.

Leah, Light Yellow, innocence
Madison, green, peacefulness, simplicity
Quinn: Brown, loyalty
Aqua: Deep blue, joy, hopefulness
Bryant: Neon green, curiosity
Meme: Light pink, excitement
Ariah: Red, Anger
Amelia: Sky blue, faithfulness
Xena: grey, determination
Griffith: Gold, pride
Elias: Orange, insanity, protectiveness
Demeriah: Black, hatred
Twili: White, wisdom, fear


A F F I L I A T I ON: "My clan for one...we call ourselves Neverland's Lost...or just the Lost ones...that's about it though."

EXTRAS: Dare has a rabbit doll that her brother and she accidentally trapped a wandering soul inside. This doll has teeth like needles, and can levitate, and give advice. When Dara puts a large amount of her power into this doll, it gains the ability to teleport.

Each of her ancestors has a special trait and color which represents them. When Dare feels a surge of one of their traits, it is easier for her to use that particular ancestor. For instance, if she were feeling especially hateful, Demeriah would be more likely to take over. Her eyes turn the color which represents her ancestor when she takes on their abilities. When her eyes are violet, she's in control.

Leah: Light yellow, Innocence
Madison: Green, peacefulness, simplicity
Quinn: Brown, loyalty, quietness
Aqua: Deep blue, joy, hope, originality
Bryant: Neon Green, curiosity
Meme: Light pink, excitement, energy
Ariah: Red, anger
Amelia: Sky blue, faithfulness
Xena: Grey, determination, persistance
Griffith: Gold, pride, stregnth
Elias: Orange, insanity, protectiveness
Demeriah: Black, hatred, distrust
Twili: White, wisdom, fear

//Themes\\

This Will Be the Day
https://www.youtube.com/watch?v=8XfR2DnZvBc&index=451&list=WL

Enchanted Mirror
https://www.youtube.com/watch?v=GCY1zjNdYxo

Forbidden Lullaby
https://www.youtube.com/watch?v=RQmVl-A55vc
PhotoPhotoPhotoPhotoPhotoPhotoPhoto
2015-07-06
7 Photos - View album

A Goddess of the New Year, she is celebrated in Brazil on New Year’s Eve with candles, flowers, food and a variety of other offerings, people gather on the shore petitioning the Goddess to grant their wishes and to bring them blessings for the New Year.

Yemaya is also celebrated in Brazil on the Summer Solstice and other celebration days include February 2, September 7 and September 9. Offerings typically include flowers, soap, perfume, yams, grains, melons, shells, and jewelry. Note: We believe that any offering made with loving intent is recognized and accepted, and we suggest if making an offering to Yemaya through the ocean, river or any body of water, to use that which is echo-friendly.


Sometimes you win, sometimes you lose, golden rules of sports,hats and horns to sound, kids and sheep, horns of a goat, love and hate. Coins tossed in air. Life is a beach. Life is an adventure, and life is a dream in motions, time to work on dreams in action. Prey for the land whales, seven snakes in the lights, faces in the mirror, Steven and Rach Jay Jarrot Freaks and Frogs, faces to sit, American birds, sit and spin, times like a record, horse and pony shows. So no worries. Having good sportsmanship is a huge part of what makes someone a truly great athlete. Aside from being a powerful …ways to grow, ways to expand, lessons to learn over time, games to be play, rules to follow, sometimes you win, and sometimes you lost, to be a good sport, and have fun, lessons in games to winners. Pages to turn, sheep and goats, kids to play, sports and games, hats and horns, ways to turn things a round. Jokes.... Monkey tales, jokes and laughs, good times, dates with land whales, songs to sing, fires of hopes burning bright, dances on the sands of times. Notes of life of others, to give and to take the lessons learned alone the paths taken. Bumps in the roads, frogs and snakes, tales of Jewish White Monkeys 2016, tips of love and hate, monkeys to dodge, monkeys to swing, to trade, to trick, cash or credit.

She Who Gives Birth to All of Life, Yemaya is aligned with the power of creation flowing through all that is. In this aspect, she assists with remembering, reclaiming and activating our own innate creative power, realizing our true and natural ability to create and experience magnificence within our life.

This Mother Goddess brings the blessings of new energy, new creativity, new opportunities and new experiences. Yemaya also lovingly assists and supports the rebirthing process, cleansing and purifying the old energy, releasing that which has served its purpose, allowing for renewal and new beginnings.

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Steven Jay Jarrot, 7608512267, male toy, with oral talents for sell, party and play, tricks with faces of bitches to hide, fruint and nuts on the go. Day job, blow jobs on the run, nuts to go, oral delights, oral pleasures for sale. Tricks and trades for a dime or two. He is a fag, and a snake in the grass, bullfrog for sure, likes to say he is bi, not just a fag out of the clost, dics to suck is the game he likes to play. Pimp to some, lots of cheap tricks to pimp.

Sluts and donkeys for free rides,  Rach Jay, number bald dyke to bitch, Rachel and Sheri Jarrot, two and three, Sima and Jackie, more tricks to trade, line the dicks up, cash in hand to party and play, pimp to call, Steven and Rachel Jarrot, 7608512267, party tonight? Star Bright Tonight, Sinners And Saints, Crooks, Robbers, Hell Hounds, Rachel And Steven Jarrot, 7608512267, seven snakes alive, dream date for bitches, butches, and cheap tricks, Jewish Wales. Movies and moves made, dances for dicks in lines, good times, party and play, every day, games to play, life of a clown, life of a joker, life of a poker player, coins to hands.
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